import { contextBridge, ipcRenderer } from 'electron'; import type { IslandAppearance, IslandState } from '@classhelper/shared'; /** * 灵动岛窗口的预加载脚本。 * 只暴露「订阅状态/外观」与「发送用户操作」两件事,渲染进程不接触任何 Node 能力。 */ export interface IslandBridge { onState(handler: (state: IslandState) => void): void; sendAction(action: 'expand' | 'collapse' | 'dismiss' | 'mark-read' | 'open-app', id?: string): void; getState(): Promise; /** 订阅个性化外观(设置页改动后实时生效) */ onAppearance(handler: (appearance: IslandAppearance) => void): void; getAppearance(): Promise; /** 命中提示:指针在岛上 → 让窗口接收鼠标(只上报 true,关闭由主进程轮询决定) */ setInteractive(interactive: boolean): void; /** 上报岛体矩形(窗口内 CSS px):主进程据此按光标位置兜底校正命中 */ setHitRect(rect: { x: number; y: number; width: number; height: number } | null): void; /** 心跳:主进程据此发现"渲染进程卡死的幽灵窗口"(岛还在屏幕上但点不动)并重建窗口 */ alive(): void; } const bridge: IslandBridge = { onState: (handler) => { ipcRenderer.on('island:state', (_event, state: IslandState) => handler(state)); }, sendAction: (action, id) => { ipcRenderer.send('island:action', { action, id }); }, getState: () => ipcRenderer.invoke('island:get-state'), onAppearance: (handler) => { ipcRenderer.on('island:appearance', (_event, appearance: IslandAppearance) => handler(appearance)); }, getAppearance: () => ipcRenderer.invoke('island:get-appearance'), setInteractive: (interactive) => { ipcRenderer.send('island:set-interactive', interactive); }, setHitRect: (rect) => { ipcRenderer.send('island:set-hit-rect', rect); }, alive: () => { ipcRenderer.send('island:alive'); }, }; contextBridge.exposeInMainWorld('island', bridge);