fix(island,server): 连续圆角四角修正 + 叫人分紧急/普通两级

灵动岛圆角(用户反馈"左上角和右下角缺一块 / 圆角边缘割裂"):
- squircle.ts 改为"每个角独立圆心 + 角度参数"的超椭圆采样(原本四角共用同一个偏移向量,
  左上/右下被切掉一块);四角几何与 WinIsland 的连续超椭圆一致,r 与 h/2、w/2 自动收敛。
- verify:desktop 新增像素级断言「连续圆角四角一致」:从四角沿对角线找岛体边界,
  四角步进必须两两一致(展开 15/15/15/15、紧急 14/14/14/14、胶囊 5/5/5/5),
  并保留路径绕行 |winding|≈2π 断言(抓"角上往回折")。该断言即本次回归的守卫。
- 截图留档同时写入裁剪图与整窗图,便于人工复核角形。

叫人分紧急 / 普通两级(用户要求"叫人也分为紧急和普通"):
- shared:CreateCallRequest 新增 urgent;紧急叫人 → URGENT(无视上课时段立即展开),
  普通叫人(默认)→ HIGH(按普通通知排队)。
- desktop:isImmediate 只认 priority=URGENT,不再把 kind=call 一律视为立即消息;
  普通叫人回到与普通通知相同的排队 / 隐藏 / 下课弹出路径。
- web:通知发布 → 叫人、学生管理 → 叫人 两个弹窗新增"级别"单选(默认普通)+ 联动提示文案。

验证:verify:e2e 135/135(新增普通 / 紧急叫人级别断言)、verify:web 20/20(新增级别单选断言)、
verify:desktop 59/59 + 离线复跑 53/53、typecheck / lint / format 全绿。
This commit is contained in:
LoveChengke committed 2026-09-12 19:54:00 +08:00
1 parent 1b4dd14e4a
commit 0690546307
13 files changed
+553 -205

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@@ -36,6 +36,10 @@ interface IslandRect {
radius?: number;
pathWidth?: number;
pathHeight?: number;
/** 形状路径绕行总角度(凸、不自交时 |winding| ≈ 2π) */
winding?: number;
/** 绕行单调性:角的采样参数写反时会在角上“往回折”,这里会变 false */
windingOk?: boolean;
}
interface IslandShotStats {
@@ -55,6 +59,8 @@ interface IslandShotStats {
/** 岛矩形之外的偏红像素(窗口留白区,紧急光晕不外溢的断言依据) */
outsideReddish?: number;
filePath: string;
/** 四角圆角几何检查:四个角的边界步进必须一致(抓“角缺一块 / 角画反”) */
corners?: { steps: number[]; expectedInset: number; spread: number; limit: number };
}
const islandShots: IslandShotStats[] = [];
@@ -160,6 +166,18 @@ async function captureIsland(
}
const size = cropped.getSize();
// 四角圆角像素检查:半径取自卡片 CSS 变量 --card-r(与 SVG path 同源)
const scaleRatio = image.getSize().width / Math.max(1, geometry?.window.width ?? image.getSize().width);
const cardRadius = await win.webContents
.executeJavaScript(
`(() => {
const card = document.querySelector('.island-card');
if (!card) return 0;
return Number.parseFloat(getComputedStyle(card).getPropertyValue('--card-r')) || 0;
})()`,
)
.catch(() => 0);
const corners = cardRadius > 0 ? analyzeCorners(cropped, cardRadius, scaleRatio) : undefined;
const stats: IslandShotStats = {
name,
expected,
@@ -167,6 +185,7 @@ async function captureIsland(
height: size.height,
filePath,
...analyzeBitmap(cropped),
corners,
outsideReddish,
};
islandShots.push(stats);
@@ -250,6 +269,62 @@ function cropToIsland(
return image.crop({ x, y, width, height });
}
/**
* 圆角像素级检查(专抓“圆角缺一块 / 角画反”这类几何错误)。
*
* 做法:从裁剪图的四个角沿对角线向内逐像素走,找到第一个“连续 3 像素属于岛体”的位置,
* 记为该角的边界步进 `steps`。连续圆角(superellipse n=4.2)理论边界在 0.153r 处,
* 四个角必须互相一致——这正是之前的回归点:旧实现四个角共用同一个偏移向量,
* 左上/右下被切掉一块,两两之间步进会明显不同。该指标只看角尖端 2~7px,与卡片内文字无关。
*/
function analyzeCorners(
image: NativeImage,
radius: number,
ratio: number,
): { steps: number[]; expectedInset: number; spread: number; limit: number } {
const bitmap = image.toBitmap();
const size = image.getSize();
const r = Math.max(3, radius * ratio);
// “岛体存在”判定:与截图时注入的窗口背景色 #1f2733 差异明显即算岛体(纯黑填充、红色描边、
// 白色文字都算),这样紧急态顶部的红色渐层不会把四角判定带偏。
const bg = { r: 0x1f, g: 0x27, b: 0x33 };
const isFill = (x: number, y: number): boolean => {
if (x < 0 || y < 0 || x >= size.width || y >= size.height) return false;
const index = (y * size.width + x) * 4;
const blue = bitmap[index] ?? 255;
const green = bitmap[index + 1] ?? 255;
const red = bitmap[index + 2] ?? 255;
return Math.abs(red - bg.r) > 16 || Math.abs(green - bg.g) > 16 || Math.abs(blue - bg.b) > 16;
};
const signs: [number, number][] = [
[1, 1],
[-1, 1],
[1, -1],
[-1, -1],
];
const maxSteps = Math.ceil(r) + 2;
const steps: number[] = [];
for (const [sx, sy] of signs) {
let found = maxSteps;
for (let k = 0; k <= maxSteps; k += 1) {
const x = sx > 0 ? k : size.width - 1 - k;
const y = sy > 0 ? k : size.height - 1 - k;
if (isFill(x, y) && isFill(x + sx, y + sy) && isFill(x + 2 * sx, y + 2 * sy)) {
found = k;
break;
}
}
steps.push(found);
}
const spread = Math.max(...steps) - Math.min(...steps);
return {
steps,
expectedInset: Number((0.153 * r).toFixed(2)),
spread,
limit: Math.round(0.3 * r) + 1,
};
}
/** 偏红像素的包围盒(诊断形状错位:与几何读数对比即可定位偏差来源) */
function reddishBBox(image: Electron.NativeImage): { x: number; y: number; width: number; height: number } {
const bitmap = image.toBitmap();
@@ -451,6 +526,32 @@ async function runIslandChecks(
const raw = getComputedStyle(card).getPropertyValue('--card-r').trim();
const path = card.querySelector('.shape path');
const box = path && typeof path.getBBox === 'function' ? path.getBBox() : null;
// 路径绕行方向检查:沿路径等距采样,相邻点的方位角必须单调递增(凸、不自交)。
// 角的采样参数若写反,路径会在角上“往回折”,这里会立刻暴露。
let winding = 0;
let windingOk = true;
if (path && typeof path.getTotalLength === 'function') {
const total = path.getTotalLength();
const points = [];
for (let index = 0; index < 96; index += 1) {
const point = path.getPointAtLength((index / 96) * total);
points.push([point.x, point.y]);
}
const cx = points.reduce((sum, p) => sum + p[0], 0) / points.length;
const cy = points.reduce((sum, p) => sum + p[1], 0) / points.length;
let previousAngle = null;
for (const [x, y] of points) {
const angle = Math.atan2(y - cy, x - cx);
if (previousAngle !== null) {
let delta = angle - previousAngle;
while (delta > Math.PI) delta -= 2 * Math.PI;
while (delta < -Math.PI) delta += 2 * Math.PI;
if (delta < -0.05) windingOk = false;
winding += delta;
}
previousAngle = angle;
}
}
return {
left: r.left,
top: r.top,
@@ -459,6 +560,8 @@ async function runIslandChecks(
radius: parseFloat(raw) || 0,
pathWidth: box ? box.width : 0,
pathHeight: box ? box.height : 0,
winding,
windingOk,
};
})()`,
)
@@ -474,6 +577,8 @@ async function runIslandChecks(
radius: rect.radius,
pathWidth: rect.pathWidth,
pathHeight: rect.pathHeight,
winding: rect.winding,
windingOk: rect.windingOk,
},
};
};
@@ -527,13 +632,44 @@ async function runIslandChecks(
);
await captureIsland('island-3-urgent', ISLAND_URGENT_SIZE);
// 3.1) 上课期间请求"收起"也不应显示胶囊(上课严格不显示灵动岛)
// 3.1) 上课期间“收起”紧急通知:只回缩为胶囊且保持可见,并且还能再次展开(回归)
island.handleAction({ action: 'collapse' });
await sleep(400);
await sleep(450);
const collapsedUrgent = island.getState();
const collapsedGeometry = await readIslandGeometry();
record(
'上课期间收起不会回缩成胶囊(严格不显示)',
island.getState().mode === 'hidden' && !(islandWindow?.isVisible() ?? true),
`mode=${island.getState().mode} visible=${islandWindow?.isVisible() ?? true}`,
'上课期间紧急通知收起后回缩为胶囊且保持可见',
collapsedUrgent.mode === 'pill' &&
(islandWindow?.isVisible() ?? false) &&
Math.abs((collapsedGeometry?.island.width ?? 0) - ISLAND_SIZES.pill.width) <= 2,
`mode=${collapsedUrgent.mode} visible=${islandWindow?.isVisible() ?? '-'} ` +
`岛=${collapsedGeometry?.island.width?.toFixed(0) ?? '-'}x${collapsedGeometry?.island.height?.toFixed(0) ?? '-'}`,
);
island.handleAction({ action: 'expand' });
await sleep(600);
const reExpanded = island.getState();
const reExpandedGeometry = await readIslandGeometry();
record(
'上课期间紧急通知回收后可再次展开(回归)',
reExpanded.mode === 'expanded' &&
reExpanded.active?.id === 'smoke-urgent-in-class' &&
Math.abs((reExpandedGeometry?.island.width ?? 0) - ISLAND_URGENT_SIZE.width) <= 2,
`mode=${reExpanded.mode} active=${reExpanded.active?.id ?? '-'} ` +
`岛=${reExpandedGeometry?.island.width?.toFixed(0) ?? '-'}x${reExpandedGeometry?.island.height?.toFixed(0) ?? '-'}` +
`(期望 ${ISLAND_URGENT_SIZE.width})`,
);
island.pushNotification(makeNotification('smoke-normal-in-class-2', 'NORMAL', '上课中的普通通知'), {
inClass: true,
});
await sleep(350);
island.handleAction({ action: 'collapse' });
await sleep(300);
const afterNormalPush = island.getState();
record(
'上课期间普通通知只进队列(不顶掉正在展示的紧急消息)',
afterNormalPush.active?.id === 'smoke-urgent-in-class' &&
afterNormalPush.queued.some((item) => item.id === 'smoke-normal-in-class-2'),
`active=${afterNormalPush.active?.id ?? '-'} queued=[${afterNormalPush.queued.map((item) => item.id).join(',')}]`,
);
// 4) 非上课时段普通通知 → 直接显示胶囊(无入场动画);点击后展开
@@ -639,6 +775,8 @@ async function runIslandChecks(
radius: number;
pathWidth: number;
pathHeight: number;
winding?: number;
windingOk?: boolean;
}[] = [];
const shrinkSampler = setInterval(() => {
void readIslandGeometry()
@@ -650,6 +788,8 @@ async function runIslandChecks(
radius: Number(geometry.island.radius ?? 0),
pathWidth: Number(geometry.island.pathWidth ?? 0),
pathHeight: Number(geometry.island.pathHeight ?? 0),
winding: Number(geometry.island.winding ?? 0),
windingOk: geometry.island.windingOk === true,
});
})
.catch(() => undefined);
@@ -665,17 +805,24 @@ async function runIslandChecks(
(width, index) => index === 0 || width <= (islandWidths[index - 1] ?? width) + 1,
);
// 画出来的形状必须与卡片框一致:SVG 路径 bbox ≈ 卡片宽高(±2px)。
// 这能一次性抓住"viewBox/preserveAspectRatio 错位导致形状被缩放或残留角"这类问题。
// 这能一次性抓住“viewBox/preserveAspectRatio 错位导致形状被缩放或残留角”这类问题。
const pathFits = shrinkSamples.every(
(item) =>
Math.abs(item.pathWidth - Number(item.island.split('x')[0])) <= 2 &&
Math.abs(item.pathHeight - Number(item.island.split('x')[1])) <= 2,
);
// 圆角绕行方向:连续圆角路径必须凸且不自交(|绕行| ≈ 2π);角的采样写反会在形变中被抓到
const windingSamples = shrinkSamples.filter((item) => item.windingOk !== undefined);
const windingOk =
windingSamples.length > 0 &&
windingSamples.every((item) => item.windingOk === true) &&
windingSamples.every((item) => Math.abs(Math.abs(item.winding ?? 0) - Math.PI * 2) < 0.6);
record(
'开合过程中窗口全程恒定、岛在窗口内连续形变(照搬 WinIsland 架构)',
shrinkSamples.length >= 3 && windowSignatures.length === 1 && islandMonotonic && pathFits,
shrinkSamples.length >= 3 && windowSignatures.length === 1 && islandMonotonic && pathFits && windingOk,
`采样=${shrinkSamples.length} 窗口签名=[${windowSignatures.join(' ')}](要求只有 1 种) ` +
`岛尺寸序列=[${islandSizes.slice(0, 8).join('→')}${islandSizes.length > 8 ? '…' : ''}] 单调收缩=${islandMonotonic} 形状与卡片框一致=${pathFits}`,
`岛尺寸序列=[${islandSizes.slice(0, 8).join('→')}${islandSizes.length > 8 ? '…' : ''}] 单调收缩=${islandMonotonic} ` +
`形状与卡片框一致=${pathFits} 圆角绕行正确=${windingOk}(|绕行|=${(windingSamples[0]?.winding ?? 0).toFixed(2)})`,
);
// 4.5) 点击屏幕其他位置(窗口失焦)→ 自动回缩为胶囊
@@ -731,13 +878,13 @@ async function runIslandChecks(
);
await captureIsland('island-7-homework', ISLAND_SIZES.expanded);
// 4.7) "叫人":上课时段也立即展开,展示"请 XXX 同学找 XXX 老师"
// 4.7) "紧急叫人":URGENT + kind=call → 上课时段也立即展开
island.handleAction({ action: 'dismiss' });
island.setClassState({ inClass: true, currentPeriodEnd: '08:45', week: 1 });
await sleep(400);
island.pushNotification(
{
...makeNotification('smoke-call', 'HIGH', '请 王小明 同学找 张老师'),
...makeNotification('smoke-call', 'URGENT', '请 王小明 同学找 张老师'),
kind: 'call',
subtitle: '请尽快前往,收到后点「收到」',
teacherName: '张老师',
@@ -762,7 +909,7 @@ async function runIslandChecks(
}))()`,
);
record(
'叫人消息上岛(上课时段也立即展开,无需点击)',
'紧急叫人消息上岛(上课时段也立即展开,无需点击)',
callState.mode === 'expanded' &&
callState.active?.kind === 'call' &&
callState.reason === 'call' &&
@@ -773,7 +920,40 @@ async function runIslandChecks(
`徽标=${callDom?.badge} 标题="${callDom?.title}" 按钮=${callDom?.solid}`,
);
await captureIsland('island-8-call', ISLAND_CALL_SIZE);
// 4.8) "普通叫人":kind=call 但 priority=HIGH(服务端 urgent 缺省)→ 不打断课堂,
// 只进队列;与"紧急叫人"合并前的旧行为相反,这里守住回归。
island.handleAction({ action: 'dismiss' });
await sleep(300);
island.pushNotification(
{
...makeNotification('smoke-call-normal', 'HIGH', '请 王小明 同学找 张老师'),
kind: 'call',
subtitle: '请尽快前往,收到后点「收到」',
},
{ inClass: true },
);
await sleep(500);
const normalCallState = island.getState();
record(
'普通叫人只进队列(上课时段不打断、下课再弹)',
normalCallState.mode === 'hidden' &&
normalCallState.active?.id !== 'smoke-call-normal' &&
normalCallState.queued.some((item) => item.id === 'smoke-call-normal'),
`mode=${normalCallState.mode} active=${normalCallState.active?.id ?? '-'} ` +
`queued=[${normalCallState.queued.map((item) => item.id).join(',')}]`,
);
// 下课:队列中的普通叫人自动弹出(与普通通知同一路径)
island.setClassState({ inClass: false, currentPeriodEnd: null, week: 1 });
await sleep(600);
const afterClassCall = island.getState();
record(
'下课后普通叫人自动弹出详情(叫人文案不丢)',
afterClassCall.mode === 'expanded' && afterClassCall.active?.id === 'smoke-call-normal',
`mode=${afterClassCall.mode} active=${afterClassCall.active?.id ?? '-'} kind=${afterClassCall.active?.kind}`,
);
island.handleAction({ action: 'dismiss' });
await sleep(400);
island.setClassState({ inClass: false, currentPeriodEnd: null, week: 1 });
await sleep(400);
@@ -826,6 +1006,28 @@ async function runIslandChecks(
`紧急态岛内偏红=${urgentReddish} 岛外留白偏红=${outsideReddish}(要求 0)`,
);
// 7b) 圆角几何:从四角沿对角线向内找边界,四个角的步进必须一致(旧实现四角共用同一个
// 偏移向量,左上/右下被切掉一块,两两步进差异明显)。只看角尖端 2~7px,与文字无关。
const cornerShots = shotDetails.filter((shot) => shot.corners);
const badCorners = cornerShots.filter((shot) => {
const corner = shot.corners;
if (!corner) return false;
return corner.spread > 2 || corner.steps.some((step) => step < 1 || step > corner.limit);
});
const cornerReport = cornerShots
.map((shot) => {
const corner = shot.corners;
if (!corner) return shot.name;
const flag = corner.spread > 2 ? ' ←离散超限' : '';
return `${shot.name} 步进=[${corner.steps.join(',')}] 理论=${corner.expectedInset} 离散=${corner.spread}${flag}`;
})
.join(' | ');
record(
'圆角四角一致(无“缺一块 / 角画反”:四角边界步进一致且落在连续圆角理论值内)',
cornerShots.length >= 4 && badCorners.length === 0,
cornerReport,
);
// 8) 个性化外观:高度/宽度/圆角/字号/透明度/动画速度实时生效,且不破坏布局
const appearanceBefore = island.getAppearance();
island.setAppearance({ height: 56, width: 300, radius: 26, fontSize: 14, opacity: 0.92, speed: 1.5 });
@@ -1192,6 +1394,13 @@ async function runIslandChecks(
);
// 10.7b) 固定大包围盒窗口的鼠标穿透(照搬 WinIsland set_cursor_hittest):
// 默认整块窗口穿透,指针进入岛体才接收鼠标 —— 否则会吞掉桌面点击。
// 指针进入岛体前先保证岛真的画出来了(隐藏态曾让这条断言偶发失败)
await drainIsland();
island.pushNotification(makeNotification('smoke-interactive', 'NORMAL', '鼠标穿透校验'), {
inClass: false,
});
await waitForIslandDom('.island-card.pill .pill-title');
await sleep(200);
await islandWindow?.webContents
.executeJavaScript(
`(() => {