506 lines
16 KiB
TypeScript
506 lines
16 KiB
TypeScript
import path from 'node:path';
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import { BrowserWindow, ipcMain, screen } from 'electron';
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import type { IslandMode, IslandNotification, IslandState } from '@classhelper/shared';
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import { logger } from './logger.js';
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/**
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* 灵动岛(Dynamic Island)主进程控制器。
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*
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* 形态:一个独立的、无边框、透明、置顶、不占任务栏、不抢焦点的小窗口,
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* 固定在主显示器工作区顶部居中("桌面中上方")。
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*
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* 行为(对应产品需求):
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* - 收到教师通知:变形为"新消息"胶囊;点击展开显示详情
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* - 上课时间段:非紧急通知不弹出(自动隐藏),进入待发队列
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* - 下课后:自动在桌面中上方弹出队列中的通知详情
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* - 紧急通知:无论是否在上课,立刻展开显示详情,无需点击
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*/
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const SIZES: Record<IslandMode, { width: number; height: number }> = {
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hidden: { width: 268, height: 44 },
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pill: { width: 268, height: 44 },
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expanded: { width: 404, height: 316 },
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};
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const URGENT_SIZE = { width: 424, height: 344 };
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/** 各状态的自动收起/隐藏时长(毫秒),0 表示不自动收起 */
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const TIMEOUTS = {
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pill: 15_000,
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afterClassExpanded: 14_000,
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afterClassPill: 25_000,
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expanded: 20_000,
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urgent: 45_000,
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};
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export interface IslandPushContext {
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inClass?: boolean;
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currentPeriodEnd?: string | null;
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week?: number;
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}
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export interface IslandClassStatePayload {
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inClass: boolean;
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currentPeriodEnd?: string | null;
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week?: number;
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}
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type IslandActionName = 'expand' | 'collapse' | 'dismiss' | 'mark-read' | 'open-app';
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interface IslandActionPayload {
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action: IslandActionName;
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id?: string;
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}
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class IslandController {
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private win: BrowserWindow | null = null;
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private rendererUrl: string | null = null;
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private ready = false;
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private pendingState: IslandState | null = null;
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private collapseTimer: ReturnType<typeof setTimeout> | null = null;
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/** 尺寸(形变)动画令牌:新动画会作废上一轮,避免互相打架 */
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private boundsToken = 0;
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/** 透明度(淡入淡出)动画令牌,与尺寸动画分开,否则淡入会立刻取消形变 */
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private fadeToken = 0;
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private state: IslandState = {
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mode: 'hidden',
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active: null,
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queued: [],
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inClass: false,
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currentPeriodEnd: null,
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reason: null,
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updatedAt: Date.now(),
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};
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/** 灵动岛展开时点击"打开应用"交给外部处理 */
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private openAppHandler: (() => void) | null = null;
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setOpenAppHandler(handler: () => void): void {
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this.openAppHandler = handler;
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}
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async init(rendererUrl: string | null): Promise<void> {
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this.rendererUrl = rendererUrl;
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if (this.win && !this.win.isDestroyed()) return;
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const win = new BrowserWindow({
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...this.computeBounds(SIZES.hidden),
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show: false,
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frame: false,
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transparent: true,
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resizable: false,
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movable: false,
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minimizable: false,
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maximizable: false,
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fullscreenable: false,
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skipTaskbar: true,
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hasShadow: false,
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// 不抢焦点:通知不应该打断学生正在做的事(键盘焦点仍留在原应用)
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focusable: false,
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alwaysOnTop: true,
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type: 'toolbar',
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webPreferences: {
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preload: path.join(__dirname, '../preload/island.js'),
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contextIsolation: true,
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nodeIntegration: false,
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sandbox: true,
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backgroundThrottling: false,
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},
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});
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win.setAlwaysOnTop(true, 'screen-saver');
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win.setVisibleOnAllWorkspaces(true, { visibleOnFullScreen: true });
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win.setIgnoreMouseEvents(false);
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win.on('closed', () => {
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this.win = null;
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this.ready = false;
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});
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this.win = win;
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// 开发/冒烟时把灵动岛渲染进程的日志转发到主进程,便于排查"窗口空白"之类问题
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win.webContents.on('console-message', (...args) => {
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const first = args[0];
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const isEventObject = first && typeof first === 'object' && 'message' in first;
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const level = isEventObject ? first.level : args[1];
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const message = isEventObject ? first.message : args[2];
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const isProblem = level === 'error' || level === 'warning' || level === 2 || level === 3;
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if (isProblem || process.env.ELECTRON_SMOKE_TEST === '1') {
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logger.info(`[island-renderer] ${String(message)}`);
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}
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});
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if (rendererUrl) {
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await win.loadURL(rendererUrl);
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} else {
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await win.loadFile(path.join(__dirname, '../renderer/island.html'));
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}
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this.ready = true;
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if (this.pendingState) {
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this.emit(this.pendingState);
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this.pendingState = null;
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}
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// 首次进入时同步一次当前状态,保证渲染进程不会停在初始默认值
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this.emit();
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logger.info('灵动岛已就绪(置顶透明窗口,顶部居中)');
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}
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getWindow(): BrowserWindow | null {
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return this.win;
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}
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getState(): IslandState {
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return { ...this.state, queued: [...this.state.queued] };
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}
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isReady(): boolean {
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return this.ready && Boolean(this.win) && !this.win?.isDestroyed();
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}
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/* ------------------------------------------------------------ 对外行为 */
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/**
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* 收到一条通知。
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* - 紧急:立刻展开(无视上课时段)
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* - 上课中:进队列并保持隐藏(下课后由 setClassState 触发弹出)
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* - 其它:显示"新消息"胶囊,等待点击展开
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*/
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pushNotification(notification: IslandNotification, context: IslandPushContext = {}): void {
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const inClass = context.inClass ?? this.state.inClass;
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this.state.inClass = inClass;
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if (context.currentPeriodEnd !== undefined)
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this.state.currentPeriodEnd = context.currentPeriodEnd ?? null;
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if (notification.priority === 'URGENT') {
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// 紧急插播:如果正在展示别的通知,把它放回队列
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if (this.state.active && this.state.active.id !== notification.id) {
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this.state.queued.push(this.state.active);
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}
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this.state.queued = this.state.queued.filter((item) => item.id !== notification.id);
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this.activate(notification, 'urgent', 'expanded');
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logger.info(`灵动岛紧急插播:${notification.title}`);
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return;
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}
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if (inClass) {
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// 上课时段:自动隐藏,暂存待下课后弹出
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this.state.queued = [...this.state.queued.filter((item) => item.id !== notification.id), notification];
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if (this.state.mode !== 'hidden') {
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this.setState({ mode: 'hidden', reason: null });
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}
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this.state.updatedAt = Date.now();
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this.emit();
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logger.info(`灵动岛暂存通知(上课中,下课后弹出):${notification.title}`);
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return;
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}
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if (this.state.mode === 'expanded' && this.state.active) {
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// 已经展开时,把当前这条挤入队列并显示新的一条
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this.state.queued.push(this.state.active);
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}
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this.state.queued = [...this.state.queued.filter((item) => item.id !== notification.id), notification];
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this.activate(notification, 'new', 'pill');
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}
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/** 上课状态变化:进入上课隐藏;下课则自动弹出队列 */
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setClassState(payload: IslandClassStatePayload): void {
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const wasInClass = this.state.inClass;
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this.state.inClass = payload.inClass;
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this.state.currentPeriodEnd = payload.currentPeriodEnd ?? null;
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if (payload.inClass) {
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if (!wasInClass) logger.info('灵动岛:进入上课时间段,自动隐藏');
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if (this.state.mode !== 'hidden') {
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// 上课期间自动隐藏(紧急通知也遵循,避免持续遮挡课堂投影)
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this.setState({ mode: 'hidden', reason: null });
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} else {
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this.state.updatedAt = Date.now();
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this.emit();
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}
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return;
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}
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if (wasInClass && !payload.inClass) {
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logger.info('灵动岛:下课,弹出上课期间暂存的通知');
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this.flushQueueAfterClass();
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return;
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}
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this.state.updatedAt = Date.now();
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this.emit();
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}
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/** 下课:弹出队列中最新的一条(展开显示详情),其余保留为"还有 N 条" */
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flushQueueAfterClass(): void {
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const next = this.state.queued[this.state.queued.length - 1];
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if (!next) {
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this.setState({ mode: 'hidden', reason: null });
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return;
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}
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const urgent = this.state.queued.find((item) => item.priority === 'URGENT');
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const target = urgent ?? next;
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this.activate(target, 'after-class', 'expanded');
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}
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handleAction(payload: IslandActionPayload): void {
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switch (payload.action) {
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case 'expand':
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if (this.state.active) {
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this.setState({ mode: 'expanded' });
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this.scheduleCollapse(
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this.state.active.priority === 'URGENT' ? TIMEOUTS.urgent : TIMEOUTS.expanded,
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);
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}
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break;
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case 'collapse': {
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const next = this.state.queued[this.state.queued.length - 1];
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if (next) {
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this.setState({ mode: 'pill', reason: this.state.reason });
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this.scheduleCollapse(TIMEOUTS.pill);
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} else {
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this.hide();
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}
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break;
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}
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case 'dismiss':
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this.dismissActive();
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break;
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case 'mark-read': {
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const queue = this.state.queued.filter((item) => item.id !== payload.id);
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this.state.queued = queue;
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if (this.state.active?.id === payload.id) this.state.active = null;
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this.state.updatedAt = Date.now();
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if (this.state.mode === 'hidden') this.emit();
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else this.dismissActive();
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break;
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}
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case 'open-app':
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this.openAppHandler?.();
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break;
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default:
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break;
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}
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}
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hide(): void {
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this.clearTimers();
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if (!this.win || this.win.isDestroyed()) return;
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this.fadeOut();
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this.setState({ mode: 'hidden', reason: null }, { skipWindow: true });
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}
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destroy(): void {
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this.clearTimers();
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if (this.win && !this.win.isDestroyed()) this.win.destroy();
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this.win = null;
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}
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/* ------------------------------------------------------------ 内部实现 */
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private dismissActive(): void {
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this.clearTimers();
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if (this.state.active) {
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this.state.queued = this.state.queued.filter((item) => item.id !== this.state.active?.id);
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}
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this.state.active = null;
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const next = this.state.queued[this.state.queued.length - 1];
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if (next) {
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// 还有未看的通知:退成胶囊态提示"还有 N 条"
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this.state.active = next;
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this.setState({ mode: 'pill', reason: 'after-class' });
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this.scheduleCollapse(TIMEOUTS.afterClassPill);
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return;
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}
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this.hide();
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}
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private activate(notification: IslandNotification, reason: IslandState['reason'], mode: IslandMode): void {
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this.clearTimers();
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// 正在展示的通知从队列中移出,queue 只保留"尚未看过"的
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this.state.queued = this.state.queued.filter((item) => item.id !== notification.id);
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this.state.active = notification;
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this.state.updatedAt = Date.now();
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this.setState({ mode, reason });
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if (notification.priority === 'URGENT') {
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this.scheduleCollapse(TIMEOUTS.urgent);
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} else if (reason === 'after-class') {
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this.scheduleCollapse(TIMEOUTS.afterClassExpanded);
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} else if (mode === 'pill') {
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this.scheduleCollapse(TIMEOUTS.pill);
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} else {
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this.scheduleCollapse(TIMEOUTS.expanded);
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}
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}
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private scheduleCollapse(delayMs: number): void {
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this.clearTimers();
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this.collapseTimer = setTimeout(() => {
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this.collapseTimer = null;
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if (this.state.mode === 'expanded') {
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const hasMore = this.state.queued.length > 1;
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if (hasMore) {
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this.setState({ mode: 'pill' });
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|
this.scheduleCollapse(TIMEOUTS.afterClassPill);
|
||
|
|
} else {
|
||
|
|
this.hide();
|
||
|
|
}
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
this.hide();
|
||
|
|
}, delayMs);
|
||
|
|
}
|
||
|
|
|
||
|
|
private clearTimers(): void {
|
||
|
|
if (this.collapseTimer) {
|
||
|
|
clearTimeout(this.collapseTimer);
|
||
|
|
this.collapseTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private computeBounds(size: { width: number; height: number }): {
|
||
|
|
x: number;
|
||
|
|
y: number;
|
||
|
|
width: number;
|
||
|
|
height: number;
|
||
|
|
} {
|
||
|
|
const area = screen.getPrimaryDisplay().workArea;
|
||
|
|
return {
|
||
|
|
x: Math.round(area.x + (area.width - size.width) / 2),
|
||
|
|
y: area.y + 8,
|
||
|
|
width: size.width,
|
||
|
|
height: size.height,
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
/** 状态变更:先通知渲染进程,再驱动窗口尺寸/透明度动画 */
|
||
|
|
private setState(patch: Partial<IslandState>, options: { skipWindow?: boolean } = {}): void {
|
||
|
|
this.state = { ...this.state, ...patch, updatedAt: Date.now() };
|
||
|
|
this.emit();
|
||
|
|
if (!options.skipWindow) this.syncWindow();
|
||
|
|
}
|
||
|
|
|
||
|
|
private emit(state?: IslandState): void {
|
||
|
|
const payload = state ?? this.getState();
|
||
|
|
if (!this.win || this.win.isDestroyed()) {
|
||
|
|
this.pendingState = payload;
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
if (!this.ready) {
|
||
|
|
this.pendingState = payload;
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
this.win.webContents.send('island:state', payload);
|
||
|
|
}
|
||
|
|
|
||
|
|
private syncWindow(): void {
|
||
|
|
if (!this.win || this.win.isDestroyed()) return;
|
||
|
|
|
||
|
|
if (this.state.mode === 'hidden') {
|
||
|
|
this.fadeOut();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
const size =
|
||
|
|
this.state.mode === 'expanded'
|
||
|
|
? this.state.active?.priority === 'URGENT'
|
||
|
|
? URGENT_SIZE
|
||
|
|
: SIZES.expanded
|
||
|
|
: SIZES.pill;
|
||
|
|
|
||
|
|
if (!this.win.isVisible()) {
|
||
|
|
this.win.setOpacity(0);
|
||
|
|
this.win.showInactive();
|
||
|
|
this.animateBounds(size);
|
||
|
|
this.fadeIn();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
this.animateBounds(size);
|
||
|
|
}
|
||
|
|
|
||
|
|
private fadeIn(): void {
|
||
|
|
if (!this.win || this.win.isDestroyed()) return;
|
||
|
|
const token = ++this.fadeToken;
|
||
|
|
let opacity = this.win.getOpacity();
|
||
|
|
const step = (): void => {
|
||
|
|
if (!this.win || this.win.isDestroyed() || token !== this.fadeToken) return;
|
||
|
|
opacity = Math.min(1, opacity + 0.16);
|
||
|
|
this.win.setOpacity(opacity);
|
||
|
|
if (opacity < 1) setTimeout(step, 16);
|
||
|
|
};
|
||
|
|
step();
|
||
|
|
}
|
||
|
|
|
||
|
|
private fadeOut(): void {
|
||
|
|
if (!this.win || this.win.isDestroyed() || !this.win.isVisible()) return;
|
||
|
|
const token = ++this.fadeToken;
|
||
|
|
let opacity = this.win.getOpacity();
|
||
|
|
const step = (): void => {
|
||
|
|
if (!this.win || this.win.isDestroyed() || token !== this.fadeToken) return;
|
||
|
|
opacity = Math.max(0, opacity - 0.2);
|
||
|
|
this.win.setOpacity(opacity);
|
||
|
|
if (opacity > 0.02) {
|
||
|
|
setTimeout(step, 16);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
this.win.hide();
|
||
|
|
this.win.setOpacity(1);
|
||
|
|
};
|
||
|
|
step();
|
||
|
|
}
|
||
|
|
|
||
|
|
/** 尺寸/位置缓动:Windows 下没有原生窗口动画,这里按帧插值实现"形变"效果 */
|
||
|
|
private animateBounds(size: { width: number; height: number }): void {
|
||
|
|
if (!this.win || this.win.isDestroyed()) return;
|
||
|
|
const from = this.win.getBounds();
|
||
|
|
const to = this.computeBounds(size);
|
||
|
|
if (from.width === to.width && from.height === to.height && from.x === to.x && from.y === to.y) return;
|
||
|
|
|
||
|
|
const token = ++this.boundsToken;
|
||
|
|
const duration = 260;
|
||
|
|
const startedAt = Date.now();
|
||
|
|
|
||
|
|
const step = (): void => {
|
||
|
|
if (!this.win || this.win.isDestroyed() || token !== this.boundsToken) return;
|
||
|
|
const progress = Math.min(1, (Date.now() - startedAt) / duration);
|
||
|
|
const eased = 1 - Math.pow(1 - progress, 3); // easeOutCubic
|
||
|
|
const bounds = {
|
||
|
|
x: Math.round(from.x + (to.x - from.x) * eased),
|
||
|
|
y: Math.round(from.y + (to.y - from.y) * eased),
|
||
|
|
width: Math.round(from.width + (to.width - from.width) * eased),
|
||
|
|
height: Math.round(from.height + (to.height - from.height) * eased),
|
||
|
|
};
|
||
|
|
this.win.setBounds(bounds);
|
||
|
|
if (progress < 1) setTimeout(step, 12);
|
||
|
|
};
|
||
|
|
step();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
export const island = new IslandController();
|
||
|
|
|
||
|
|
/** 注册灵动岛相关 IPC(主窗口渲染进程 -> 主进程;灵动岛渲染进程 -> 主进程) */
|
||
|
|
export function registerIslandIpc(): void {
|
||
|
|
ipcMain.on(
|
||
|
|
'island:push',
|
||
|
|
(_event, payload: { notification: IslandNotification; context?: IslandPushContext }) => {
|
||
|
|
if (!payload?.notification) return;
|
||
|
|
island.pushNotification(payload.notification, payload.context ?? {});
|
||
|
|
},
|
||
|
|
);
|
||
|
|
|
||
|
|
ipcMain.on('island:class-state', (_event, payload: IslandClassStatePayload) => {
|
||
|
|
if (!payload) return;
|
||
|
|
island.setClassState(payload);
|
||
|
|
});
|
||
|
|
|
||
|
|
ipcMain.handle('island:get-state', () => island.getState());
|
||
|
|
|
||
|
|
ipcMain.on('island:action', (_event, payload: IslandActionPayload) => {
|
||
|
|
if (!payload?.action) return;
|
||
|
|
island.handleAction(payload);
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
export { SIZES as ISLAND_SIZES, URGENT_SIZE as ISLAND_URGENT_SIZE };
|