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ClassHelper/packages/desktop-client/src/preload/island.ts
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import { contextBridge, ipcRenderer } from 'electron';
import type { IslandAppearance, IslandState } from '@classhelper/shared';
/**
* 灵动岛窗口的预加载脚本。
* 只暴露「订阅状态/外观」与「发送用户操作」两件事,渲染进程不接触任何 Node 能力。
*/
export interface IslandBridge {
onState(handler: (state: IslandState) => void): void;
sendAction(
action:
| 'expand'
| 'expand-list'
| 'collapse'
| 'dismiss'
| 'dismiss-all'
| 'mark-read'
| 'mark-all-read'
| 'open-app',
id?: string,
): void;
getState(): Promise<IslandState>;
/** 订阅个性化外观(设置页改动后实时生效) */
onAppearance(handler: (appearance: IslandAppearance) => void): void;
getAppearance(): Promise<IslandAppearance>;
/** 命中提示:指针在岛上 → 让窗口接收鼠标(只上报 true,关闭由主进程轮询决定) */
setInteractive(interactive: boolean): void;
/** 上报岛体矩形(窗口内 CSS px):主进程据此按光标位置兜底校正命中 */
setHitRect(rect: { x: number; y: number; width: number; height: number } | null): void;
/**
* 上报"本机是触摸屏":主进程据此把窗口改为贴合岛体并始终接收输入。
* 触摸屏上按光标判定命中的那套永远打不开(触摸不产生 mousemove、也不动系统光标),
* 不上报的话手指点不到岛(希沃白板等触摸设备)。
*/
setTouchMode(enabled: boolean): void;
/** 心跳:主进程据此发现"渲染进程卡死的幽灵窗口"(岛还在屏幕上但点不动)并重建窗口 */
alive(): void;
}
const bridge: IslandBridge = {
onState: (handler) => {
ipcRenderer.on('island:state', (_event, state: IslandState) => handler(state));
},
sendAction: (action, id) => {
ipcRenderer.send('island:action', { action, id });
},
getState: () => ipcRenderer.invoke('island:get-state'),
onAppearance: (handler) => {
ipcRenderer.on('island:appearance', (_event, appearance: IslandAppearance) => handler(appearance));
},
getAppearance: () => ipcRenderer.invoke('island:get-appearance'),
setInteractive: (interactive) => {
ipcRenderer.send('island:set-interactive', interactive);
},
setHitRect: (rect) => {
ipcRenderer.send('island:set-hit-rect', rect);
},
setTouchMode: (enabled) => {
ipcRenderer.send('island:set-touch-mode', enabled);
},
alive: () => {
ipcRenderer.send('island:alive');
},
};
contextBridge.exposeInMainWorld('island', bridge);